AI Insights · Timothy · April 2024
Top 5 Trivia Games on Android in Ireland: Q1 2024
Discover the performance trends of the top 5 trivia games on Android in Ireland during Q1 2024, with insights on downloads, revenue, and active users.
In Q1 2024, the top 5 trivia games on the Android platform in Ireland showed varied performance trends in terms of weekly downloads, revenue, and active users. Here’s a closer look at each game, based on data from Sensor Tower.
Elevate - Brain Training Games experienced fluctuations in its weekly revenue, peaking at approximately $1.5K in the first week of January before gradually declining to around $782 by mid-March. Weekly downloads started strong with over 1.2K in early January, but saw a decrease to roughly 580 by the end of February. The number of weekly active users varied, reaching a high of 4.4K in mid-January and settling at about 3.6K by the end of March.
Official Millionaire Game showed relatively stable weekly revenue, fluctuating around $370 in January and dropping to about $192 by the last week of March. Weekly downloads remained consistent, starting at 140 in early January and maintaining around 120 towards the end of the quarter. Weekly active users were mostly steady, with minor fluctuations around 740 in January and ending at 619 in March.
Kahoot! Play & Create Quizzes saw a significant spike in weekly revenue, reaching $290 in late February, before stabilizing around $125 by the end of March. Weekly downloads increased notably, peaking at 945 in early March before dropping to 491 by the end of the quarter. The game had a high number of weekly active users, peaking at 5.6K in early March and then decreasing to around 4K by the end of March.
GeoGuessr exhibited a steady increase in weekly revenue, starting at $115 in early January and maintaining around $101 by the end of March. Weekly downloads showed a consistent upward trend, starting at 166 in early January and reaching 293 by the end of March. Weekly active users also demonstrated growth, starting at 473 in early January and peaking at 714 by the end of March.
Peak – Brain Games & Training had relatively low weekly revenue, peaking at $120 in early March but mostly hovering around $50. Weekly downloads were minimal, starting at 87 in early January and dropping to 21 by the end of March. Weekly active users showed a declining trend, from 305 in early January to 173 by the end of March.
For more detailed insights and data, visit Sensor Tower.